The heavy iron door slammed into the flagstone floor of the tomb with a resounding crash. Almost immediately, the temperature of the chamber dropped to an icy chill as an apparition materialized blocking the now open doorway.
The specter bore the countenance of a warrior clad in archaic platemail wielding a greatsword which it held before it. The visor of its helm was closed, but beyond the eyeslits, flickering pinpoints of blue light could be seen in place of eyes.
“That is quite far enough”, intoned the ghost. “I can not allow you to pass the threshold to my master’s tomb”.
The spirit did not immediately attack, so the party chose the diplomatic path for the moment. Upon questioning, it became clear that the ghost had no memory of who it was in life, nor who its master was, only that it was charged with guarding the tomb. It had not actually left the chamber behind the iron door and so knew nothing of the little girl or events which transpired outside.
Glimpsing a closed sarcophagus in the room beyond, the party grew impatient and attacked the specter. They were able to prevail and as the ghost dissolved into ectoplasmic nothingness, they proceeded to loot the tomb.
The sarcophagus contained a skeleton clad in ancient armor bearing a jeweled locket and clutching a gleaming longsword, untouched by age, to its breast. As soon as the sword was touched however, it animated and attacked.
The party was disappointed that their efforts were apparently in vain when the sword shattered upon finally being rendered inanimate. There was however still the matter of the locket, which upon inspection revealed a miniature portrait on an elven woman clearly created by the hands of a master artist.
Seeing no other exits, the group decided to leave the tomb, with Secomber Jon (“Sec”) Richhome leading the way.